

The first two modifications that should be unlocked are parts and the M829 APFSDS round, to allow repairing of the tank and increase firepower respectively. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences. The order of modifications should be well thought out. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds.


However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret's overall kinetic energy protection ranges from around 780 mm to 680 mm, whilst the chemical energy protection ranges from 1,200 mm to 1,000 mm. The protection afforded with the use of depleted uranium amounts to roughly over 300 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The M1A2's armour is a massive improvement in comparison to its predecessor, the M1A1, and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The M1A2's frontal CE protection vs MIM-146
